being has two distinct conditions, being for itself and being in itself. being for itself is a sort of pre-reflective awareness. when i think about this state, i think that it would be like gaining awareness in uteri: a sort of Kantian intuition of being, colorless, shapless, smelless, yet still being, without the inward contemplation. being in itself is the phenomena we experience being to be. to consider, i take on the phenomenological view of knowledge and understanding. the being in itself Sartre insists, is neither active, nor passive.
Showing posts with label phenomenological philosophy. Show all posts
Showing posts with label phenomenological philosophy. Show all posts
Friday, December 30, 2011
Friday, August 19, 2011
A Phenomenological Examination of Video Games and Time
“I do not hear the melody but only a single present tone.”
In an effort to better qualify my understanding of the unity of conscious time, I actively sought an example to examine phenomenologically, and came up with the video game Guitar Hero. Guitar is set up representing to play like a guitar, you “strum” and press “frets” and you do so in time with “notes” and a song on the screen. The flow of notes on the screen move continuously forward with only a sequence of four quarter notes consecutively able to be seen at any time. The object of the game is to be proficient in all of the act-continuum of time-consciousness’ relationship. At times, while playing Guitar Hero, my fingers respond to the visual mark on the screen too late, especially when playing songs I do not know. I have no protension in my present moment, so from one moment to the next I must tell my fingers to do only what I am receiving through perception in visual marks and tone-now’s. Sometimes, if a rather popular grouping of tones occurs, they collect in the past conscious, while being stored in retention and form a memory based apprehension. That is to say, from memory recollection in the retentive quality of time-consciousness’ relationship, a protension may occur without base of knowing the song but know tone groupings, similar.
Other instances, while playing Guitar Hero, my fingers preempt the timing for the game. My mind relies on its long-term memory signals to give me smaller time samples of time, so I may project what is to come. Unfortunately for my game, my long term memory is not sharp enough to accurately protense the tone-moment to come and I miss the point (and the tone now). Protension can be beneficial to game playing. The more I can anticipate accurately on the game the more probable it is that I will command my fingers properly. The protension of soon-to-be tone now’s are going to be both the now point and the past in a stream of consciousness Husserl’s vision of the relationship between time and consciousness is a continuous flow of acts; the current, the recent past and the projected future. This model is accurately applicable to, along with among most other experiences, playing video games. The examination Husserl gives of the tone in a melody is thorough and applicable also to all music and embodies consciousness and time relationship.
Wednesday, July 20, 2011
existence is perpetually stuck in the past
your conscious can conceive of three parts of time. the past, the very recent past, and the future as predicted by the past. the past is a place you visit; wired with treasured memories, traumas, perceived experience (is there any other kind?). the recent past is sometimes called the present. you can't actually experience in the present. your brain takes a brief moment to organize and decode the data that comes from your sensors, so by the time you "feel" anything the environment that created it (and time) has passed. that doesn't mean you shouldn't bask in the glory of the morning fog around layers of green mountains as they are something worthy of awe. the future obviously does not exist yet. it is a non-existent scenario generated by the rules your brain has made, borrowing from your past. the laws of physics as you experience them, the colors, the way birds sound, the feeling of the carpet as it touches your feet in the morning, all cog-generated rules applied in the futurecast.
listening to Fountains and Tramways by Beirut
listening to Fountains and Tramways by Beirut
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