“I do not hear the melody but only a single present tone.”
In an effort to better qualify my understanding of the unity of conscious time, I actively sought an example to examine phenomenologically, and came up with the video game Guitar Hero. Guitar is set up representing to play like a guitar, you “strum” and press “frets” and you do so in time with “notes” and a song on the screen. The flow of notes on the screen move continuously forward with only a sequence of four quarter notes consecutively able to be seen at any time. The object of the game is to be proficient in all of the act-continuum of time-consciousness’ relationship. At times, while playing Guitar Hero, my fingers respond to the visual mark on the screen too late, especially when playing songs I do not know. I have no protension in my present moment, so from one moment to the next I must tell my fingers to do only what I am receiving through perception in visual marks and tone-now’s. Sometimes, if a rather popular grouping of tones occurs, they collect in the past conscious, while being stored in retention and form a memory based apprehension. That is to say, from memory recollection in the retentive quality of time-consciousness’ relationship, a protension may occur without base of knowing the song but know tone groupings, similar.
Other instances, while playing Guitar Hero, my fingers preempt the timing for the game. My mind relies on its long-term memory signals to give me smaller time samples of time, so I may project what is to come. Unfortunately for my game, my long term memory is not sharp enough to accurately protense the tone-moment to come and I miss the point (and the tone now). Protension can be beneficial to game playing. The more I can anticipate accurately on the game the more probable it is that I will command my fingers properly. The protension of soon-to-be tone now’s are going to be both the now point and the past in a stream of consciousness Husserl’s vision of the relationship between time and consciousness is a continuous flow of acts; the current, the recent past and the projected future. This model is accurately applicable to, along with among most other experiences, playing video games. The examination Husserl gives of the tone in a melody is thorough and applicable also to all music and embodies consciousness and time relationship.
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